![]() The Astero is primarily designed as a stealthy exploration ship, with a particular emphasis on extended operation away from stations. The Astero, along with the SoCT Metamorphosis, are the only Tech 1 frigate hulls that can fit a Covert Ops cloak and warp while cloaked. It has bonuses to drone durability and armor resists, the largest drone bay available in the frigate class. The Astero is the Sisters of EVE frigate, introduced in Rubicon 1.0. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.Īnd lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. ![]() Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. ![]() It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.This was one of the first vessels the Sisters of EVE made available to capsuleers. Tech 2 Missiles XL Torpedo Launchers XL Cruise Missile Launchers Tech 1 and Faction Rapid Torpedo Launchers XL Cruise Missiles Caldari Offensive Systems Cruise Missiles XL Torpedoes Heavy Assault Missile Launcher II Heavy Missile Launcher II Tech 2 Torpedo Launchers Polarized Heavy Assault Missile Launcher Warhead Upgrades Torpedoes Guided Missile Precision Rapid Light Missile Launcher II Light Missile Launcher II Rapid Heavy Missile Launcher II Minmatar Offensive Systems Heavy Assault Missiles Heavy Missiles Missile Projection Rocket Launcher II Polarized Rocket Launcher Target Navigation Prediction Light Missiles Auto-Targeting Missiles Rapid Launch Tech 1 and Faction Missile Launchers and Missiles Heavy Assault Missile Specialization Rocket Specialization Light Missile Specialization Heavy Missile Specialization Cruise Missile Specialization Torpedo Specialization Rockets Missile Bombardment XL Cruise Missile Specialization XL Torpedo Specialization Structure Missile Systems Increasing the level in any of these skills will increase your proficiency with missiles. These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Use and operation of Heavy Assault Missiles (HAM).īonus to missile flight time (increases range).īasic missile skill and bonus to rate of fire.īonus to missile velocity (increases range). Heavy Assault Missile Specialization ( 5x)Īllows use of T2 Heavy Assault Missiles (HAM). Use and operation of bombs used by Stealth Bombers. Use and operation of Auto-Targeting Missiles. The following are the skills in the Missiles section (in alphabetical order): Perception and Willpower are important for perfecting your skill at missiles. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. These skills are important for anyone who uses missile launchers. 4.4 Heavy Assault Missile Specialization.
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