After the script completes, the resulting mod can be found in your %USERPROFILE%\Zomboid\mods folder.Wait a minute or two until it completes.Type PROCESS_MAPS.bat at the command line, follow prompts.Rename (or copy) PROCESS_MAPS_0.9.17.txt to PROCESS_MAPS.bat (This will fail if you have hidden extensions turned on).Go to the location of APEXMAKER in your Steam Workshop folder using Windows Explorer.ĭefault: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2802508333\mods\APEXMAKER.May work with earlier versions, untested You must be subscribed to everything in this collection: You will need to be able to get to the command window: REQUIREMENTS: You must be able to see the hidden file extensions: Finally, while I am sure they would all appreciate your support, by using this as a starting point (when complete) anyone will be able to put together a massive amount of maps without having to track down 100+ people for permission to use their public creations with your friends.Additionally, even if I update this script you are not impacted, because you are using the mod this generates, and not this mod itself.The individual map mods can update and it won't impact you or your ongoing games at all. Since this is a new standalone mod, you are no longer tied to the original mods from which it was built. ![]() ![]() With all the maps combined into a single mod, you no longer have to deal with ordering or map mods to get them working, or having included items conflict with others.Also included is a spreadsheet with details on around 240 maps so far, with a sheet containing the list of maps which are included in the Apex Map Mod, and various other notes ( Project Zomboid Maps Analysis.xlxs). For a list of included maps, see the collection linked below. What is this? APEXMAKER is a script and additional files which creates a new combined map mod called Apex Map Mod.
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